Let's have a Peek at 5 most Frequent mistakes in escape rooms Experience or design, that may ruin it for visitors! We will not be listing them at any particular order, as they're all (quite) bad for escape room experience, and it actually depends upon what extent they appear from the room.


Poor puzzles layout can represent many things and can be present Within an escape room in different forms. The final result is usually similar -- that the visitor is confused, annoyed and uncertain what the hell just happened.

· Reusing the same information or hints for more than 1 puzzle can be really confusing for people. When you figure out that you shouldn't only determine what book to use in a mystery from a collection of bits of paper you found scattered all around the room, but also who's the murderer, what is his shoe size and exactly what he had for breakfast last January, which is the password for his computer account (yes, I am exaggerating:-RRB-), it leaves far from a fantastic impression.

· Involving props that shouldn't be transferred . That's probably just the worst mystery design flaw on the market. Of course players can touch and move everything in the area -- it is part of their experience and what they are used to perform. In case them moving props in the room produces a puzzle unsolvable (without hints), it is just poor design.

· (too well) hidden things can be really annoying. We visited a room where we could not find the initial key for almost 15 minutes -- and we weren't even the only ones, when speaking to the proprietor, he said majority of visitors have problems with this. To make matters worse, finding items was a big part of the remainder of the game also -- and was just there due to the shortage of real puzzles. Searching for items =/= puzzles!

· It isn't really restricted to the high tech puzzles though, it may happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles could be fantastic, and can really increase the"wow" factor of the room. However, when something goes wrong, it is only a bad experience.


Introduction and the debriefing Might Not Be a Part of the space itself, but it's certainly a part of the escape room experience. A poor debut and debriefing can truly harm the overall experience when visiting an escape room. No matter how great the space is, it may only feel like something is missing if you're immediately requested to pay and leave after you solve it.

As bad introductions go, we've seen all kinds -- from room master only reading the directions from a bit of newspaper to not even mentioning the narrative of the room. A good introduction is the first step towards immersion, and it can really put you in the mood and set the atmosphere of the story behind the escape room.

It's even easier to Pinpoint a bad debriefing -- and people aren't tough to come by. To be completely honest, we've probably had more mediocre or poor debriefings overall, compared to the really good ones. Way too many times it happens, which you're only escorted outside of the space back to the entrance hall, requested to pay, possibly given a chance to get a photo or a couple of minutes of chat, and then asked to leave (or just stand there ).

The couple awesome debriefings we've had contained Going through the space again, answering any questions that you might have, commenting and minding the puzzles, maybe explaining a little more how some puzzles are connected to the narrative of this room. Some rooms also provide refreshments after the area has been completed, that is not crucial but it surely doesn't hurt.

Whatever The reason might be -- some area just use it to cover up the lack of actual puzzles and prolong your escape room encounter, some might overdo the narrative components -- some escape rooms just comprise waaaay to many distractions. A typical detective office, with heaps, and that I mean, LOADS of paperwork, images, notes all round the area. Not only does it take a lengthy time to get through all them, it turned out that they were of very little worth to us ultimately. Many rooms resolve the problem with a special marker that are used for things that aren't part of this game. Though it has a bit of a negative effect on immersion, it is great for preventing individuals from wasting their time on parts of the scenery.

Tick, Tock, time is ticking, the previous group only left the room, and also the room master has limited time to ready the room for the upcoming visitors. When it comes to preparing the space, there is not any room for sloppiness. All the puzzles have to be reset, all the locks secured, all the keys in the ideal places. We've had it happen a couple of times that some locks were not locked -- mostly even the vital locks like the doors to another room. When you are politely asked that you return to the first room because the doors were not supposed to be opened yet (and they will let you know when you're able to visit the second room), it only demolishes the immersion.


Timing Hints properly can have a fantastic effect on escape room experience. Knowledgeable groups maybe do not even need tips, but when it comes to beginners and people with a couple rooms under their belt, signs are an important part of their expertise. Give hints to the group too early (or too often) and they'll feel as though that they did nothing in the end. Give clues too late, and they will not have the ability to address the space in time -- again, not a fantastic option. We've experienced both extremes happen to us.

In one Room, we were given hints before we can even attempt anything ourselves -- and they lead us out of this space in about 40 minutes, with numerous hints one after the other.


In our view, that the Perfect hint system ought to aid a group come out of the room in time, or within a couple click here of minutes.


These five are the most Normal mistakes we stumbled upon in escape rooms. Most of Them can be readily averted -- and it's really worth It, as it'll tremendously increase the customer's satisfaction. What about you? Would you like to add something, make a remark about something? Let us know in the comments!

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